10 things about Skyrim that might suck
11. 11. 11. 1111111! Hooh! Haah! I can practically hear millions of gamer geeks chanting at their desks, viewing screenshots, hands on their.. uhh.. mice. 11! Hooh! 11! Haah! 11! Dragonbornnnnnne!
11. 11. 11. 1111111! Hooh! Haah! I can practically hear millions of gamer geeks chanting at their desks, viewing screenshots, hands on their.. uhh.. mice. 11! Hooh! 11! Haah! 11! Dragonbornnnnnne!
I believe that a lot of good games could be great ones if some of these ideas were acted on – most are either free to implement or require nothing more than an investment of time and energy.
If you’ve played video games for a while, you’ve probably shot a whole lot of people. In-game, I mean. And each of those weapons you’ve used brings a little something different to the table – be it rate of fire, huge explosions, easy gibbing (hey, that’s a real word), or just shooting out massive bursts [...]
I admire great design just like every gamer. Sometimes the little things that are actually huge advances get overlooked because before long, all games have implemented that same great idea. Eventually it becomes an expected design decision. At that point, its unthinkable that any game would do it differently.
Since the dawn of home video gaming, circa 1980, games have offered exploration and adventure. They give everyone the ability to feel like a hero, to explore dangerous and uncharted lands. And since the very beginning, game designers have made huge blunders in creating those worlds.
What is a ViDock? Who the heck are Village Instruments? They are good folks who tried really hard to bring desktop-class graphics to lowly laptops that have ExpressCard 34 slots.
Since we’re all geeks here, you know that more RAM is always better. If you want to get your husband a wonderful father’s day gift, a hermetically sealed plastic helping o’RAM is always going to make his heart leap with joy.
Hegemony: Philip of Macedon. Okay, so the title could use some work. Too late for that, I guess. But hey, the game plays great! That’s something, at least. I tried the demo and thought it was a really cool mix of empire building, RTS, and board gaming. I liked it enough to recommend it to [...]
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