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		<title>Comment on Building a small form factor PC &#8211; photo gallery by Thermalright AXP-140 vs Cogage MST-140 - HEXUS Community Discussion Forums</title>
		<link>http://www.thegeeklynews.com/2011/07/building-a-small-form-factor-pc-photo-gallery/comment-page-1/#comment-10884</link>
		<dc:creator>Thermalright AXP-140 vs Cogage MST-140 - HEXUS Community Discussion Forums</dc:creator>
		<pubDate>Wed, 04 Jan 2012 12:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1194#comment-10884</guid>
		<description>[...] enough space for the PSU to fit in the Q07 too.  Another alternative is the Prolimatech Samuel 17:  http://www.thegeeklynews.com/2011/07...photo-gallery/    Hexus Monthly PC Build Guide October 2011  Don&#039;t modify but stockify! Welcome to the beige box [...]</description>
		<content:encoded><![CDATA[<p>[...] enough space for the PSU to fit in the Q07 too.  Another alternative is the Prolimatech Samuel 17:  <a href="http://www.thegeeklynews.com/2011/07...photo-gallery/" rel="nofollow">http://www.thegeeklynews.com/2011/07&#8230;photo-gallery/</a>    Hexus Monthly PC Build Guide October 2011  Don&#039;t modify but stockify! Welcome to the beige box [...]
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		<title>Comment on 10 things about Skyrim that might suck by T</title>
		<link>http://www.thegeeklynews.com/2011/07/10-things-about-skyrim-that-might-suck/comment-page-1/#comment-10749</link>
		<dc:creator>T</dc:creator>
		<pubDate>Mon, 02 Jan 2012 05:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1227#comment-10749</guid>
		<description>I loved building my character&#039;s attributes, and making him have a personality.  Now they are just like any NPC.  Ugh! Back to Oblivion.  Menu = TERRIBLE!</description>
		<content:encoded><![CDATA[<p>I loved building my character&#8217;s attributes, and making him have a personality.  Now they are just like any NPC.  Ugh! Back to Oblivion.  Menu = TERRIBLE!
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		<title>Comment on The Epic Skyrim Game Giveaway: the Resultsening by Bahahah</title>
		<link>http://www.thegeeklynews.com/2011/07/the-epic-skyrim-game-giveaway-the-resultsening/comment-page-1/#comment-10098</link>
		<dc:creator>Bahahah</dc:creator>
		<pubDate>Mon, 19 Dec 2011 04:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1275#comment-10098</guid>
		<description>Nothing you do is controversial. Your &#039;reviews&#039; are as wishy-washy as they can possibly get.
Take an actual stance. Not this &quot;Game might suck but i&#039;ll buy it anyways&quot; crap.</description>
		<content:encoded><![CDATA[<p>Nothing you do is controversial. Your &#8216;reviews&#8217; are as wishy-washy as they can possibly get.</p>
<p>Take an actual stance. Not this &#8220;Game might suck but i&#8217;ll buy it anyways&#8221; crap.
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		<title>Comment on Farewell to Village Instruments and my ViDock 4. Hello (tiny) desktop gaming! by tom</title>
		<link>http://www.thegeeklynews.com/2011/07/farewell-to-village-instruments-and-my-vidock-4-hello-tiny-desktop-gaming/comment-page-1/#comment-10038</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Sat, 17 Dec 2011 19:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1006#comment-10038</guid>
		<description>how much for it?</description>
		<content:encoded><![CDATA[<p>how much for it?
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		<title>Comment on 10 things about Skyrim that might suck by Billy</title>
		<link>http://www.thegeeklynews.com/2011/07/10-things-about-skyrim-that-might-suck/comment-page-1/#comment-9861</link>
		<dc:creator>Billy</dc:creator>
		<pubDate>Wed, 14 Dec 2011 08:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1227#comment-9861</guid>
		<description>All your points are valid, skyrim is beautifully boring.</description>
		<content:encoded><![CDATA[<p>All your points are valid, skyrim is beautifully boring.
<p class="comment-like"><img class="comment-like-btn" title="Vote" onclick="cl_like_this('http://www.thegeeklynews.com/wp-admin/admin-ajax.php',9861)" src="http://www.thegeeklynews.com/wp-content/plugins/comments-likes/images/like.png" />&nbsp;&nbsp;&nbsp;<span id="comment-like-cnt-9861">0</span> likes</p>
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		<title>Comment on Building a small form factor PC &#8211; photo gallery by Outlook</title>
		<link>http://www.thegeeklynews.com/2011/07/building-a-small-form-factor-pc-photo-gallery/comment-page-1/#comment-9851</link>
		<dc:creator>Outlook</dc:creator>
		<pubDate>Wed, 14 Dec 2011 04:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1194#comment-9851</guid>
		<description>ill for surebe bookmarking this page.</description>
		<content:encoded><![CDATA[<p>ill for surebe bookmarking this page.
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		<title>Comment on 10 things about Skyrim that might suck by lolhahahaha</title>
		<link>http://www.thegeeklynews.com/2011/07/10-things-about-skyrim-that-might-suck/comment-page-1/#comment-9654</link>
		<dc:creator>lolhahahaha</dc:creator>
		<pubDate>Fri, 09 Dec 2011 03:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1227#comment-9654</guid>
		<description>Yep, it does pretty much suck if you are a pc gamer, which is where this entire series came from, right? Graphics appear to be worse than Oblivion 6 years ago but definitely worse than modded Oblivion, may as well forget about using the mouse for anything other than looking around, worst interface/inventory system ive seen possibly ever, npcs are cookie cutter nothing like an RPG at all. This series gets dumbed down more and more with every release. At least with Morrowind and Oblivion the graphics were 100% better than the previous release, while dumbing down the actual game. This one has nothing  Oh and its 60 bucks while is really no more than a console version of an expansion pack to Oblivion. What a POS. One less customer never buying another Bethesda product.</description>
		<content:encoded><![CDATA[<p>Yep, it does pretty much suck if you are a pc gamer, which is where this entire series came from, right? Graphics appear to be worse than Oblivion 6 years ago but definitely worse than modded Oblivion, may as well forget about using the mouse for anything other than looking around, worst interface/inventory system ive seen possibly ever, npcs are cookie cutter nothing like an RPG at all. This series gets dumbed down more and more with every release. At least with Morrowind and Oblivion the graphics were 100% better than the previous release, while dumbing down the actual game. This one has nothing  Oh and its 60 bucks while is really no more than a console version of an expansion pack to Oblivion. What a POS. One less customer never buying another Bethesda product.
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		<title>Comment on 10 things about Skyrim that might suck by Bahahah</title>
		<link>http://www.thegeeklynews.com/2011/07/10-things-about-skyrim-that-might-suck/comment-page-1/#comment-9518</link>
		<dc:creator>Bahahah</dc:creator>
		<pubDate>Tue, 06 Dec 2011 04:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1227#comment-9518</guid>
		<description>No. It wasn&#039;t a big deal.
If you can&#039;t be bothered to look at numbers and determine for yourself that one piece of armor or weapon is stronger or weaker than the other, then you&#039;re probably the laziest gamer ever.
And, no. You didn&#039;t have hundreds of pieces of armor on your character. Even if that was the case, it would&#039;ve been the same level armor anyways which makes your crying about the lack of holding your hand interface even more sad.
Don&#039;t worry, Oliver. I&#039;m sure somebody will make a game more your speed eventually. Just place the game into your PC and *poof* you win!</description>
		<content:encoded><![CDATA[<p>No. It wasn&#8217;t a big deal.</p>
<p>If you can&#8217;t be bothered to look at numbers and determine for yourself that one piece of armor or weapon is stronger or weaker than the other, then you&#8217;re probably the laziest gamer ever.</p>
<p>And, no. You didn&#8217;t have hundreds of pieces of armor on your character. Even if that was the case, it would&#8217;ve been the same level armor anyways which makes your crying about the lack of holding your hand interface even more sad.</p>
<p>Don&#8217;t worry, Oliver. I&#8217;m sure somebody will make a game more your speed eventually. Just place the game into your PC and *poof* you win!
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		<title>Comment on 10 things about Skyrim that might suck by Averre</title>
		<link>http://www.thegeeklynews.com/2011/07/10-things-about-skyrim-that-might-suck/comment-page-1/#comment-9381</link>
		<dc:creator>Averre</dc:creator>
		<pubDate>Sat, 03 Dec 2011 10:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1227#comment-9381</guid>
		<description>@Josh
*sigh* where to begin:
Your carry limit is a start off at 300 lbs and increases as you level up. You obviously want to loot everything including the kitchen sink, which is fine but unnecessary.
There are potions and enchantments that can increase your carry weight. Or you could just be practical and not grab everything that isn&#039;t nailed down.
Who plays a first-person game in third-person? Besides that, it&#039;s a large improvement over Oblivion. Items can be picked up in third person, just because you have a problem with it does not equate to it being broken.
UI is unforgivable? care to elaborate? The UI is far better than the clunky UI from Oblivion and for that matter so is the HUD.
OK, so you enjoy it but you won&#039;t finish it. Then you don&#039;t really enjoy it after all and are just looking for something to complain about.
The OP isn&#039;t a &#039;prophet&#039; and he not only missed the nail, the hammer has slipped from his hands and is now flying somewhere over Hoboken, NJ.
-The UI is fine. If he wants a classic RPG then he should play one.
-story is what matters in a RPG not how many skills he has, Acrobatics and Athletics were pointless anyways.
-Level Scaling in Skyrim is hands down a huge improvement over Oblivion.
-He is wrong about how it runs on the consoles. I don&#039;t know wtf he has with slow motion kill moves but they&#039;re hardly distracting and work well.
-The compass is not &quot;half-assed&quot; and a minimap? really? you need that on top of a compass and Clairvoyance?
-Inventory comparsion. Oops, looks like the prophet put his foot right into his mouth considering there is a inventory comparsion already in the game.
-Screw the third person. Have you not played any TES games beyond Morrowind? You want third person? then play The Witcher or Mass Effect.
Why should they fix what very few use? I&#039;d rather they focus on what really needed fixing, which they did. Beyond that, the third person is far better than previous titles.
Skyrim isn&#039;t perfect, but they did what fans wanted them to do which was a vast improvement over Oblivion.</description>
		<content:encoded><![CDATA[<p>@Josh</p>
<p>*sigh* where to begin:</p>
<p>Your carry limit is a start off at 300 lbs and increases as you level up. You obviously want to loot everything including the kitchen sink, which is fine but unnecessary. </p>
<p>There are potions and enchantments that can increase your carry weight. Or you could just be practical and not grab everything that isn&#8217;t nailed down.</p>
<p>Who plays a first-person game in third-person? Besides that, it&#8217;s a large improvement over Oblivion. Items can be picked up in third person, just because you have a problem with it does not equate to it being broken.</p>
<p>UI is unforgivable? care to elaborate? The UI is far better than the clunky UI from Oblivion and for that matter so is the HUD.</p>
<p>OK, so you enjoy it but you won&#8217;t finish it. Then you don&#8217;t really enjoy it after all and are just looking for something to complain about.</p>
<p>The OP isn&#8217;t a &#8216;prophet&#8217; and he not only missed the nail, the hammer has slipped from his hands and is now flying somewhere over Hoboken, NJ.</p>
<p>-The UI is fine. If he wants a classic RPG then he should play one.</p>
<p>-story is what matters in a RPG not how many skills he has, Acrobatics and Athletics were pointless anyways.</p>
<p>-Level Scaling in Skyrim is hands down a huge improvement over Oblivion.</p>
<p>-He is wrong about how it runs on the consoles. I don&#8217;t know wtf he has with slow motion kill moves but they&#8217;re hardly distracting and work well.</p>
<p>-The compass is not &#8220;half-assed&#8221; and a minimap? really? you need that on top of a compass and Clairvoyance? </p>
<p>-Inventory comparsion. Oops, looks like the prophet put his foot right into his mouth considering there is a inventory comparsion already in the game.</p>
<p>-Screw the third person. Have you not played any TES games beyond Morrowind? You want third person? then play The Witcher or Mass Effect.</p>
<p>Why should they fix what very few use? I&#8217;d rather they focus on what really needed fixing, which they did. Beyond that, the third person is far better than previous titles.</p>
<p>Skyrim isn&#8217;t perfect, but they did what fans wanted them to do which was a vast improvement over Oblivion.
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		<title>Comment on 10 things about Skyrim that might suck by Jack</title>
		<link>http://www.thegeeklynews.com/2011/07/10-things-about-skyrim-that-might-suck/comment-page-1/#comment-9342</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Fri, 02 Dec 2011 12:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1227#comment-9342</guid>
		<description>All the bugs and stuff like that I can handle, but the big problem is that this game is absolutely hollow and empty, like Skyrim.
Yet another huge world with absolutely nothing of interest inside of it. Characters are terribly written, none of them feel real, you feel like the only real person in the whole game. You never come across one interesting character. You take hours for hours just getting to a location to find some useless item. Dont even get me started on the comeback. You clikc the right trigger, hit, try to back up, hit. Same with spells. How the thing down, back up, and hope your spell kills the thing before it hits you enough to kill you. Absolutely no skill involved.
This is just another bethesda game. I had hopes for this because Fallout 3 was great, they seemed to fix or get lucky on a lot of issues from obvlivion. Now theyve relapsed to old mistakes.
Anyway, #1 problem with this game, and every bethesda game, is that Todd Howard goes on and on about the big world where you can do anything, but he never once mentions, or seems to care about, characters, or actually having a REASON to do anything. What good is saving a world if theres no one you care about in that world, or no one real at all, for that matter?
Its just such a lonely, empty feeling experience. There is no warmth or emotional involvement with anything happening.</description>
		<content:encoded><![CDATA[<p>All the bugs and stuff like that I can handle, but the big problem is that this game is absolutely hollow and empty, like Skyrim.</p>
<p>Yet another huge world with absolutely nothing of interest inside of it. Characters are terribly written, none of them feel real, you feel like the only real person in the whole game. You never come across one interesting character. You take hours for hours just getting to a location to find some useless item. Dont even get me started on the comeback. You clikc the right trigger, hit, try to back up, hit. Same with spells. How the thing down, back up, and hope your spell kills the thing before it hits you enough to kill you. Absolutely no skill involved.</p>
<p>This is just another bethesda game. I had hopes for this because Fallout 3 was great, they seemed to fix or get lucky on a lot of issues from obvlivion. Now theyve relapsed to old mistakes.</p>
<p>Anyway, #1 problem with this game, and every bethesda game, is that Todd Howard goes on and on about the big world where you can do anything, but he never once mentions, or seems to care about, characters, or actually having a REASON to do anything. What good is saving a world if theres no one you care about in that world, or no one real at all, for that matter? </p>
<p>Its just such a lonely, empty feeling experience. There is no warmth or emotional involvement with anything happening.
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		<title>Comment on 10 things about Skyrim that might suck by Josh</title>
		<link>http://www.thegeeklynews.com/2011/07/10-things-about-skyrim-that-might-suck/comment-page-1/#comment-8488</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Mon, 14 Nov 2011 22:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1227#comment-8488</guid>
		<description>Wow.  You&#039;re a damn prophet.  Every one of your predictive concerns hit the nail on the head.  Skrim released 3 days ago, and everything you listed is still broken.  Except inventory management - your weight limit is low enough that you can not carry enough to make it hard to sift through.  But it&#039;s pretty amazing you already knew what all the other problems would be.  My favorite two are the crappy 3rd person view - first person gives me a head ache, but you can&#039;t pick-up anything or loot corpses unless you zoom in to 1st person.  And the UI.  The UI is unforgiveable - I still enjoy the game, but I already know the reason why I won&#039;t be buying any DL content, the reason I won&#039;t finish the game, and the reason I may try to take it back for a refund is the UI.  I understand that the UI has to work with the limited control functions of consoles, but seriously, how hard is it to offer a key re-map feature?  And only 8 preset keys for weapons and spells - I have a minimum of 4 basic weapons, and then 4 more for their best magical versions, then I have a bunch of spells, then I have powers AND shouts (which Bethesda linked both of to Z...) And is it really neccesary to have 4 differnet ways to exit a menu - with only one of those ways working on each menu.  I mean, WTF, how many keys do I have to hit before I get the correct one to exit a given menu screen - some menus require ENTER, some require TAB, some require E, some require a mouse click on OK.  WTF!?</description>
		<content:encoded><![CDATA[<p>Wow.  You&#8217;re a damn prophet.  Every one of your predictive concerns hit the nail on the head.  Skrim released 3 days ago, and everything you listed is still broken.  Except inventory management &#8211; your weight limit is low enough that you can not carry enough to make it hard to sift through.  But it&#8217;s pretty amazing you already knew what all the other problems would be.  My favorite two are the crappy 3rd person view &#8211; first person gives me a head ache, but you can&#8217;t pick-up anything or loot corpses unless you zoom in to 1st person.  And the UI.  The UI is unforgiveable &#8211; I still enjoy the game, but I already know the reason why I won&#8217;t be buying any DL content, the reason I won&#8217;t finish the game, and the reason I may try to take it back for a refund is the UI.  I understand that the UI has to work with the limited control functions of consoles, but seriously, how hard is it to offer a key re-map feature?  And only 8 preset keys for weapons and spells &#8211; I have a minimum of 4 basic weapons, and then 4 more for their best magical versions, then I have a bunch of spells, then I have powers AND shouts (which Bethesda linked both of to Z&#8230;) And is it really neccesary to have 4 differnet ways to exit a menu &#8211; with only one of those ways working on each menu.  I mean, WTF, how many keys do I have to hit before I get the correct one to exit a given menu screen &#8211; some menus require ENTER, some require TAB, some require E, some require a mouse click on OK.  WTF!?
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		<title>Comment on 10 things about Skyrim that might suck by Dungand</title>
		<link>http://www.thegeeklynews.com/2011/07/10-things-about-skyrim-that-might-suck/comment-page-1/#comment-8380</link>
		<dc:creator>Dungand</dc:creator>
		<pubDate>Fri, 11 Nov 2011 21:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1227#comment-8380</guid>
		<description>I&#039;m not gonna buy this crap.
The gameplay looks just awfull and casualized for retarded consoles kiddy players. Look even worse than Oblivion, where everything was so simple and had really little features of an RPG. The skills simplification and stats removal just proof me that it&#039;s gonna be a kid crap game, NOTHING of a good RPG.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not gonna buy this crap.</p>
<p>The gameplay looks just awfull and casualized for retarded consoles kiddy players. Look even worse than Oblivion, where everything was so simple and had really little features of an RPG. The skills simplification and stats removal just proof me that it&#8217;s gonna be a kid crap game, NOTHING of a good RPG.
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		<title>Comment on 10 things about Skyrim that might suck by blah blah</title>
		<link>http://www.thegeeklynews.com/2011/07/10-things-about-skyrim-that-might-suck/comment-page-1/#comment-8377</link>
		<dc:creator>blah blah</dc:creator>
		<pubDate>Fri, 11 Nov 2011 20:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1227#comment-8377</guid>
		<description>My expectations are the same as they were for Oblivion.  I&#039;ll start playing, get amazed by how good the game looks.  Then start wandering off into the free-form world and realize how lacking and empty each dungeon is.  How none of them really have a story or point to existing.  They&#039;re just set pieces to go wander around in for 5-10 minutes until you get bored and get back to questing.  Eventually I&#039;ll get sick of some aspect of the game, and either mod it or look for a mod.  Then, I&#039;ll finish the game with a yawn, as I realize as with Morrowind and Oblivon, while the scope and lore of the game is grandiose, the execution is really paltry (the Oblivion world was being invaded, but there was no sense of urgency, and the battles were so small-scale there was no sense of world-wide involvement).  But, eventually I&#039;ll come back to it a year later thinking the modding community has done something awesome with it.  And then I&#039;ll realize, just as with Morrowind and Oblivion, while the modding community has done great things to make the core game better (scaling, levelling, etc), there&#039;s hardly any new quest mods worth playing, and most all mods revolve around sexy nekkid female bodies and scantily clad clothing for them.  *yawn*  But, I&#039;m still going to buy the game.  After I first buy a new computer some time in the future, and then wait for it to hit the bargain bin as a GOTY years later.</description>
		<content:encoded><![CDATA[<p>My expectations are the same as they were for Oblivion.  I&#8217;ll start playing, get amazed by how good the game looks.  Then start wandering off into the free-form world and realize how lacking and empty each dungeon is.  How none of them really have a story or point to existing.  They&#8217;re just set pieces to go wander around in for 5-10 minutes until you get bored and get back to questing.  Eventually I&#8217;ll get sick of some aspect of the game, and either mod it or look for a mod.  Then, I&#8217;ll finish the game with a yawn, as I realize as with Morrowind and Oblivon, while the scope and lore of the game is grandiose, the execution is really paltry (the Oblivion world was being invaded, but there was no sense of urgency, and the battles were so small-scale there was no sense of world-wide involvement).  But, eventually I&#8217;ll come back to it a year later thinking the modding community has done something awesome with it.  And then I&#8217;ll realize, just as with Morrowind and Oblivion, while the modding community has done great things to make the core game better (scaling, levelling, etc), there&#8217;s hardly any new quest mods worth playing, and most all mods revolve around sexy nekkid female bodies and scantily clad clothing for them.  *yawn*  But, I&#8217;m still going to buy the game.  After I first buy a new computer some time in the future, and then wait for it to hit the bargain bin as a GOTY years later.
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		<title>Comment on 10 things about Skyrim that might suck by Michael Miller Jr</title>
		<link>http://www.thegeeklynews.com/2011/07/10-things-about-skyrim-that-might-suck/comment-page-1/#comment-8364</link>
		<dc:creator>Michael Miller Jr</dc:creator>
		<pubDate>Fri, 11 Nov 2011 14:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1227#comment-8364</guid>
		<description>You have the right idea in all of these points, but one thing I noticed while reading, is that a good many of these problems aren&#039;t specific to Skyrim, but to the Western RPG genre itself. You know, scaling back to &quot;stream line&quot;. I hope someone can find the balance where a game is simple to get into, and then has a level of complexity that unfolds through playtime.</description>
		<content:encoded><![CDATA[<p>You have the right idea in all of these points, but one thing I noticed while reading, is that a good many of these problems aren&#8217;t specific to Skyrim, but to the Western RPG genre itself. You know, scaling back to &#8220;stream line&#8221;. I hope someone can find the balance where a game is simple to get into, and then has a level of complexity that unfolds through playtime.
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		<title>Comment on Comment on why Skyrim will rock to win free games by Darnook</title>
		<link>http://www.thegeeklynews.com/2011/07/comment-on-why-skyrim-will-rock-win-free-games/comment-page-1/#comment-8332</link>
		<dc:creator>Darnook</dc:creator>
		<pubDate>Thu, 10 Nov 2011 23:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1249#comment-8332</guid>
		<description>Skyrim will REALLY rock if there will be mod giving you possibillity to wield dual tombraider-like pistols. Lack of this kind of mod made me stop playing Oblivion (well, there are some gun mods for Oblivion, but they sucks).</description>
		<content:encoded><![CDATA[<p>Skyrim will REALLY rock if there will be mod giving you possibillity to wield dual tombraider-like pistols. Lack of this kind of mod made me stop playing Oblivion (well, there are some gun mods for Oblivion, but they sucks).
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		<title>Comment on 10 things about Skyrim that might suck by YES!!!!</title>
		<link>http://www.thegeeklynews.com/2011/07/10-things-about-skyrim-that-might-suck/comment-page-1/#comment-8277</link>
		<dc:creator>YES!!!!</dc:creator>
		<pubDate>Wed, 09 Nov 2011 14:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1227#comment-8277</guid>
		<description>FINALLY someone gets it, I heard alot about this freaking game, and I believe that Hype &gt; Reality. It&#039;s like Hardcore Call of Duty players raving about YET ANOTHER rehash. This game is being hyped and it&#039;s most likely going to suck.</description>
		<content:encoded><![CDATA[<p>FINALLY someone gets it, I heard alot about this freaking game, and I believe that Hype &gt; Reality. It&#8217;s like Hardcore Call of Duty players raving about YET ANOTHER rehash. This game is being hyped and it&#8217;s most likely going to suck.
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		<title>Comment on the top 10 mistakes that game designers still make by A Mistake in labeling Gaming&#8217;s Mistakes. &#124; Eat.Game.Sleep.Repeat.</title>
		<link>http://www.thegeeklynews.com/2011/07/the-top-10-mistakes-that-game-designers-still-make/comment-page-1/#comment-8211</link>
		<dc:creator>A Mistake in labeling Gaming&#8217;s Mistakes. &#124; Eat.Game.Sleep.Repeat.</dc:creator>
		<pubDate>Tue, 08 Nov 2011 03:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1065#comment-8211</guid>
		<description>[...] newly-made Google+ friend of mine shared a very opinionated and interesting article about &#8216;the top 10 mistakes game designers still make&#8217;. I found the post interesting and enlightening, because I haven&#8217;t read anyone who have had [...]</description>
		<content:encoded><![CDATA[<p>[...] newly-made Google+ friend of mine shared a very opinionated and interesting article about &#8216;the top 10 mistakes game designers still make&#8217;. I found the post interesting and enlightening, because I haven&#8217;t read anyone who have had [...]
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		<title>Comment on Comment on why Skyrim will rock to win free games by Travis</title>
		<link>http://www.thegeeklynews.com/2011/07/comment-on-why-skyrim-will-rock-win-free-games/comment-page-1/#comment-8191</link>
		<dc:creator>Travis</dc:creator>
		<pubDate>Mon, 07 Nov 2011 20:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1249#comment-8191</guid>
		<description>Skyrim is gonna rock because of dual spell wielding, and intense game world immersion!</description>
		<content:encoded><![CDATA[<p>Skyrim is gonna rock because of dual spell wielding, and intense game world immersion!
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		<title>Comment on 10 things about Skyrim that might suck by Axem</title>
		<link>http://www.thegeeklynews.com/2011/07/10-things-about-skyrim-that-might-suck/comment-page-1/#comment-7522</link>
		<dc:creator>Axem</dc:creator>
		<pubDate>Tue, 18 Oct 2011 12:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1227#comment-7522</guid>
		<description>My biggest problem with Bethesda is the level-scaling. I totally agree with you and for me it kills every game I&#039;ve played from them.
I think it&#039;s a cheap way to keep the content relevant. Having played MMO&#039;s(Everquest being one), old school RPGs(Baldur&#039;s Gate anyone?), level-scaling didn&#039;t exist in those games and they managed to keep the content relevant at any point in the game. Having some monsters that are unkillable at level 1 and being able to finally kill one at a certain level was rewarding.
I don&#039;t see how there is any fun in entering a dungeon at level 30 and facing a Skeleton Warlord Champion and having as much trouble to kill it as you did at level 2, killing plain Skeletons. I think it kills the Role Playing aspect and it removes the progression feeling you find in most RPGs.
I&#039;d really like to know why they choose level-scaling, instead of splitting the world with higher and lower level zones. Cost? Time? Laziness? All of the above ?</description>
		<content:encoded><![CDATA[<p>My biggest problem with Bethesda is the level-scaling. I totally agree with you and for me it kills every game I&#8217;ve played from them. </p>
<p>I think it&#8217;s a cheap way to keep the content relevant. Having played MMO&#8217;s(Everquest being one), old school RPGs(Baldur&#8217;s Gate anyone?), level-scaling didn&#8217;t exist in those games and they managed to keep the content relevant at any point in the game. Having some monsters that are unkillable at level 1 and being able to finally kill one at a certain level was rewarding.</p>
<p>I don&#8217;t see how there is any fun in entering a dungeon at level 30 and facing a Skeleton Warlord Champion and having as much trouble to kill it as you did at level 2, killing plain Skeletons. I think it kills the Role Playing aspect and it removes the progression feeling you find in most RPGs.</p>
<p>I&#8217;d really like to know why they choose level-scaling, instead of splitting the world with higher and lower level zones. Cost? Time? Laziness? All of the above ?
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		<title>Comment on 10 things about Skyrim that might suck by The Avatar</title>
		<link>http://www.thegeeklynews.com/2011/07/10-things-about-skyrim-that-might-suck/comment-page-1/#comment-7493</link>
		<dc:creator>The Avatar</dc:creator>
		<pubDate>Mon, 17 Oct 2011 19:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=1227#comment-7493</guid>
		<description>I agree to most of the points - funnily enough when discussing the game with friends we pointed out the very same problems you mention here.
The one thing I do not get is the six-months-before-release-hype-is-shit-thing. Do you remember when they anounced Warcraft 3? A six month hype would have been nice there. And I do not even see the hype really. Okay, there are those interviews of &quot;well, we&#039;re always trying to be the best game designers in the world&quot; and those idiots on amazon &quot;5/5 stars&quot; even before the game is out. But a real hype looks different. Reason might be that I live in Europe.
What bothers me most is the decrease of skills. Heck, in Daggerfall they even had Languages with a pretty neat effect. Where are those? Where is climbing (and don&#039;t you tell me it is impossible in modern games) and where are the thousand skills for every single weapon? One step forward, two steps back.
Oh, what are your thoughts on marriage by the way?
Nonetheless, to answer your question (the rhetorical one): No, you are not being too cynical. You are right. With that said: Great article, really ~_^</description>
		<content:encoded><![CDATA[<p>I agree to most of the points &#8211; funnily enough when discussing the game with friends we pointed out the very same problems you mention here.<br />
The one thing I do not get is the six-months-before-release-hype-is-shit-thing. Do you remember when they anounced Warcraft 3? A six month hype would have been nice there. And I do not even see the hype really. Okay, there are those interviews of &#8220;well, we&#8217;re always trying to be the best game designers in the world&#8221; and those idiots on amazon &#8220;5/5 stars&#8221; even before the game is out. But a real hype looks different. Reason might be that I live in Europe.</p>
<p>What bothers me most is the decrease of skills. Heck, in Daggerfall they even had Languages with a pretty neat effect. Where are those? Where is climbing (and don&#8217;t you tell me it is impossible in modern games) and where are the thousand skills for every single weapon? One step forward, two steps back.</p>
<p>Oh, what are your thoughts on marriage by the way?</p>
<p>Nonetheless, to answer your question (the rhetorical one): No, you are not being too cynical. You are right. With that said: Great article, really ~_^
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