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	<title>the Geekly news</title>
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		<title>Torchlight review, in eighteen words.</title>
		<link>http://www.thegeeklynews.com/2010/01/torchlight-in-eighteen-words/</link>
		<comments>http://www.thegeeklynews.com/2010/01/torchlight-in-eighteen-words/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 16:58:41 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Torchlight]]></category>
		<guid isPermaLink="false">http://games.thegeeklynews.com/?p=798</guid>
		<description><![CDATA[Smash! Grab. Identify. Ooooo pretty colors! Smash! Click click click click. Health potion. Click click click click. 4am.]]></description>
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<p>Smash! Grab. Identify. Ooooo pretty colors! Smash! Click click click click. Health potion. Click click click click. 4am.</p>
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		<title>Oh Dragon Age, where have you been all my (gaming) life?</title>
		<link>http://www.thegeeklynews.com/2009/12/oh-dragon-age-where-have-you-been-all-my-life/</link>
		<comments>http://www.thegeeklynews.com/2009/12/oh-dragon-age-where-have-you-been-all-my-life/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 17:37:34 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[featured]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[RPG]]></category>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=795</guid>
		<description><![CDATA[This is not a review. More of an ode, really. I played Baldur&#8217;s Gate. Like most, I played it years ago. I don&#8217;t remember it much other than that it was really good. I don&#8217;t think I finished it, for whatever reason, but I remember liking it a lot. I later played Icewind Dale 2 [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="DA:O" src="http://dragonage.bioware.com/images/logo.png" alt="" width="385" height="95" /></p>
<p>This is not a review. More of an ode, really.</p>
<p>I played Baldur&#8217;s Gate. Like most, I played it <em>years</em> ago. I don&#8217;t remember it much other than that it was really good. I don&#8217;t think I finished it, for whatever reason, but I remember liking it a lot. I later played Icewind Dale 2 (not made by BioWare). I liked that one as well, can&#8217;t remember if I finished it either. Later on, I played Neverwinter Nights. That was also really good. My point though, is not that I&#8217;ve spent less time than most playing BioWare games. My point is that if you&#8217;ve played any of these games I just mentioned, you&#8217;ve pretty much already played Dragon Age. Only with not as good graphics. However, Dragon Age is really the culmination of years of making the same game over and over, with each iteration being just a bit better than the last one as they learn more and fix things they did wrong the last time.</p>
<p>Not that BioWare&#8217;s games are bad at all. On the other hand, every single one of them is quite remarkable. The voice acting is leaps and bounds better than 95% of the games out there. The writing is fantastic, and the worlds are just that much more believable because of these elements. The fact that everything just <em>meshes</em> so well, makes you really believe you&#8217;re there. Sure it may be &#8220;just&#8221; a game, but it&#8217;s a game that feels like it could exist in some fantastical alternate reality somewhere. It&#8217;s just that good. Your party members have their own agendas, back stories, and opinions. What you do over the course of the game will piss them off, endear them to you, and everything in between. Much has been discussed about the romance options in the game; mostly those discussions revolve around whether or not it&#8217;s right that there <em>should </em>be romance in a video game. I say who cares? It&#8217;s so well done, it feels completely natural. Sure, the gifts system is a bit contrived, but the fact that some gifts will influence party members more dramatically, depending on the gift, makes it feel like part of the world you&#8217;re inhabiting.</p>
<p>Then there&#8217;s the combat. I played Neverwinter Nights, Knights of the Old Republic and although I liked the idea of a party-based RPG, in reality, I always felt like it was very lacking somehow. Having played a fair share of real-time combat RPGs, my party standing around waiting for their &#8216;turn&#8217; to attack just felt&#8230; well, stupid. I never really felt like I was controlling them very much or that those actions really made much of a difference. On top of that, especially in NWN, the combat just didn&#8217;t feel very visceral. Lots of watching your party stand there watching the opponents watch you, with the occasional swipe of a sword/axe/whatnot. That is <strong>not</strong> how combat feels in Dragon Age. It&#8217;s incredibly fun to just pause the game on occasion in the middle of frenetic combat, to see if you can catch a gout of blood in mid-spurt as your tank impales a Darkspawn on his sword. It&#8217;s fantastic, fun, and importantly &#8211; easy to control.</p>
<p>The control aspect is something I&#8217;ve not noticed in many reviews. Lots of these types of games devolve down to a huge amount of micromanagement. Many gamers would think of this as a great thing. You get to tweak each party member&#8217;s stats, armor, clothing, weapons loadout, hair color, nose size, conversation options, alignment, personality, etc etc etc. You get the idea. These games are about having the ability to create your party from scratch, playing it exactly how you want. That&#8217;s still eminently present in Dragon Age. However, unlike in most other games of this type that I&#8217;ve played, Dragon Age is simple as cake when it comes to management. You can do it all yourself or let the game do it for you. Whichever way you choose, it&#8217;s a blast.</p>
<p>I&#8217;ve not finished it yet, but I must say&#8230; this is truly an RPG for the ages. I&#8217;m intrigued to see how they can improve it for the next installment. And on that note, after this, I&#8217;m playing Mass Effect. I do loves me my sci-fi&#8230; and if it&#8217;s anywhere near as good as Dragon Age, well I can&#8217;t wait.</p>
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		<title>Oblivion vs Risen vs Two Worlds vs Torchlight</title>
		<link>http://www.thegeeklynews.com/2009/10/risen-vs-oblivion-vs-two-worlds-vs-torchlight/</link>
		<comments>http://www.thegeeklynews.com/2009/10/risen-vs-oblivion-vs-two-worlds-vs-torchlight/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 20:20:11 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[review]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[Oblvion]]></category>
		<category><![CDATA[Risen]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Torchlight]]></category>
		<category><![CDATA[Two Worlds]]></category>
		<guid isPermaLink="false">http://www.thegeeklynews.com/?p=788</guid>
		<description><![CDATA[Okay, it&#8217;s admittedly an odd comparison. To a degree. Some would point out the obvious similarities between Risen, Oblivion and Two Worlds, but scratch their heads at Torchlight being included. For those of you that are curious where I&#8217;m going with this, read on. Of the four games listed above, I&#8217;ve played Two Worlds the [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, it&#8217;s admittedly an odd comparison. To a degree. Some would point out the obvious similarities between Risen, Oblivion and Two Worlds, but scratch their heads at Torchlight being included. For those of you that are curious where I&#8217;m going with this, read on.</p>
<p>Of the four games listed above, I&#8217;ve played Two Worlds the most out of all of them. Now, that&#8217;s completely unfair to Torchlight, I know: I only got it yesterday evening and have only had time enough to log maybe an hour, wandering the mines beneath the title village.</p>
<p>But I&#8217;ve had Risen for at least two weeks and Oblivion (on my 360) for far longer than that. So why am I playing Two Worlds so much? It all boils down to the ways that Two Worlds is similar to Torchlight, and dissimilar to the other two games. And in my opinion, in this case, dissimilar = vastly superior. Yeah, so Two Worlds is &#8230; unpolished. That&#8217;s true. And many would argue the voiceovers to be the work of masochists, intent on forcing you into ripping off both of your own ears, in the style of Van Gogh. And that would sort of also be true. I say &#8216;sort of&#8217;, because if you listen to/play the game long enough, it becomes one of those so truly bad, it&#8217;s good sorta things. And I mean TRULY bad. But I really do laugh at the ridiculous things your character says, and the reaches to which the NPCs attempt to stretch the believability of their blacksmith&#8217;s tragic flaws. It&#8217;s ridiculous, but it&#8217;s fun. Hey, when I&#8217;m in a cave surrounded by a huge group of grinning skeletons that are all intent on turning me into paste, and my character says &#8220;hmmm&#8230; looks like my in-laws.&#8221; in this awesome gravelly deadpan, I can&#8217;t help but laugh.</p>
<p>And that is why I love this game. That and a buncha other stuff I&#8217;ll get into in a minute.</p>
<p><span id="more-788"></span>You see, Oblivion <em>and especially Risen</em> just don&#8217;t have that kind of sense of humor. Oblivion to me feels like every city or building or cave I go into is populated by little cardboard cutout popups that are all voiced by about 3 people. I know I&#8217;m not the only one to have noticed this. Yeah, I know it&#8217;s big and deep and all sorts of vast and stuff, but I don&#8217;t really care. I don&#8217;t really feel I&#8217;m exploring <strong>different places </strong>in Oblivion. I feel like I&#8217;m exploring randomized world generator, which is quite a feat, considering I don&#8217;t think it&#8217;s really randomized. Or generated. I play for a while and get so overwhelmed by how big and imposing&#8230; and boring it all is, I quit. I really <em>try</em> to like the game, honest I do. And I can see all the things that people get giggly about. I just can&#8217;t <strong>play </strong>it.</p>
<p>So how come not Risen? Well, I like Risen. For the most part. And until I started playing Two Worlds a lot, I was really getting into Risen. It does some really awesome things. Most notably, the feeling of adventure you get when exploring; this feels like a <em>real world</em>, with dangerous creatures and dangerous people. And those people feel real, with their different motivations and alliances. The graphics make the different areas in the world especially evocative, with the fog and the various sounds. The first time I wandered through the swamp, I was on the edge of my chair, sure something would jump out at me at any second. And it did. Awesome. It&#8217;s a beautifully realized world, with a very definitive sense of progression. So what&#8217;s not to like? Hm. For me, I find the difficulty punishing. I know it&#8217;s <em>supposed</em> to be punishing. But for my dollars, I really don&#8217;t want to <strong>rely</strong> on the Quickload key so much. Yeah, I know I&#8217;m weak. I get it. But you know something? Dying that much isn&#8217;t fun. I know I can run away. I know I can go do more quests and level up and train up and stuff and then come back to fight whatever&#8217;s killing me so much. But that&#8217;s not fun or heroic. That&#8217;s grindy. And sure, it may be a bit more <strong>real</strong>, but I don&#8217;t buy games for realism, I buy them to have fun. And smacking F9 in frustration 14 times an hour just doesn&#8217;t cut it.</p>
<p>I know others will say they like the difficulty and that I&#8217;m wrong here, and fair enough. I recognize that it&#8217;s a deliberate choice by PB to make it this difficult. And I also get the reasoning; with difficulty comes a massive sense of achievement when you overcome that obstacle. I chalk it up to simply not being <em>my</em> kind of fun. Other than that, I have other nitpicks about Risen: I&#8217;m not fond of having to learn how to do every little thing from a Trainer in town before I can do it. Yeah, it adds to their character and progression and all, but sometimes I just wanna be able to <strong>do</strong> it, you know? Give me a panel and let me distribute my points. Don&#8217;t make me jump through 14 hoops of trekking back to town, wandering around, <strong>finally</strong> finding the trainer, doing their introductory quest, coming back, finally opening up their training dialog, only to find I don&#8217;t have enough cash to bump that skill as much as I wanted. That just makes me mad. Once again, I know why they did it, I just don&#8217;t like it. So maybe Risen&#8217;s not for me. I&#8217;m going to keep playing it for sure, just not right at the moment.</p>
<p>At the moment I&#8217;m absorbed by Two Worlds. It seems to me that TW is a blend of Oblivion, Gothic, and Diablo. An RPG love child. Or lust child, if you prefer. In my opinion, if you go into playing TW knowing that <em>this </em>was the goal &#8211; and that it&#8217;s not just a blatant Oblivion knockoff &#8211; then you&#8217;ll like it a helluva lot better. That&#8217;s because TW does everything it can to just keep you playing, hour after hour. Don&#8217;t like to quickload? No problem, you don&#8217;t have to. Death doesn&#8217;t damage you in the least, except for the minor inconvenience of running back to wherever it was you died. Don&#8217;t like to have to save your game all the time, &#8220;just in case&#8221;? The game does it for you, every few minutes. Want a seamless world, populated by tons of NPCs, gigantic nasty monsters, and most importantly <strong>tons and tons of loot? </strong>Yep, it&#8217;s all here. Most importantly the tons and tons of loot. This is the open world RPG for Diablo-aholics. And on top of that, it does loot even better than the famed Diablo 2, in my opinion. This is where TW is very similar to Torchlight (and this is as far as I go in comparing the two, at least for now); this isn&#8217;t really a deep, complex, morally ambiguous RPG (although I&#8217;d argue that it certainly has those elements as well if you dig that sorta thing) &#8211; this is an Action RPG in an open world. Make no bones about it, this game is all about stealing every little thing that isn&#8217;t nailed down. Hell, there&#8217;s even a hidden mission where you can open the gates of a city so that it&#8217;s destroyed by an invading Orc army&#8230;. which you do solely so that you can loot every single NPC and house in the city afterwards. That is nine kinds of awesome right there.</p>
<p>So how come the loot here is so freaking spectacular? Well&#8230; that&#8217;s cause the devs realized how useless most loot is until you get to higher levels. The typical grind to get higher so that you can get better stuff. What they did is make all the loot that is the same STACKABLE. So if you have 4 Craptastic Forks of the Lemur, you can stack them all on top of each other to make yourself an UBER Craptastic Fork of the Lemur. It&#8217;s so effective, you might even stick with one of these modified lower-level weapons for a huge chunk of the game, by upgrading it. The crazy thing is, because you <strong>can </strong>keep upgrading things, it makes you loot everything and everybody even more. There are no nooks or crannies that can go overlooked. Trust me on this, you <em>will </em>become a klepto in this game. And it&#8217;s beautiful.</p>
<p>Not stopping there, the same thing goes for magic, which works on a card-based system. Got 3 Fireball cards? Awesome, cause now you&#8217;ve got one bigass fireball you can kill stuff with. On top of that, you get boosters that pump up whichever spell you apply them to. They can do everything from speeding up your spells to making them cost less or do more damage. It&#8217;s seriously awesome&#8230; all in the name of allowing you to cause more destruction. Which is all in the name of more sweet loot.</p>
<p>I could talk about a bunch of other things I love, like the immediate distribution of skill points when you level up. Or the skill points you get when you complete Achievements &#8211; ie: killing 100 groms. Or the fact that everything is marked simply on your map, from quest objectives to caves you find. Or that there&#8217;s teleports for quick travel all around the world. Or the cauldron in your inventory that lets you save recipes of awesome potions you&#8217;ve made, for easy recreating. Perhaps you&#8217;d like to hear about the time it started raining and my dude went, &#8220;hmmm. I&#8217;m wet.&#8221; Or how he occasionally says &#8220;I&#8217;m ALIVE!&#8221; after I get resurrected at a shrine.</p>
<p>It&#8217;s just ridiculous. And awesome. Can&#8217;t wait for the even more ridiculously named Two Worlds 2. You&#8217;d think they might have thought to just call it &#8216;The Second World&#8217;. But that would have been&#8230; well, what you might have <em>expected. </em>And it&#8217;s not nearly ridiculous enough.</p>
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