Posts Tagged Runes of Magic


Runes of Magic update info

Great post over on Mystic Worlds, where they discuss the upcoming tweaks and changes to Runes of Magic. I’m most excited about the following:

Some of the upcoming changes are polish as expected like additional audio – ambient noises, NPC dialog and mob combat effects.

The game could really use the audio polish. Seeing as how lots of them are, you know, missing. Other exciting items of note are new classes (Runedancer, Druids? Possibly..) and the new race – likely Elves.

Maybe I’ll have to login again after a few more patches. LotRO is just too absorbing at the mo.

The Newb guide to MMORPGs

Introduction

You must think I’m nuts. I downloaded 67 GIGABYTES worth of MMOGs to test. 26 of the suckers, 10 of which I’m focussing on here. As for the other 16? Well, they’re listed at the bottom of the article. If and when I get around to discussing them, they’ll be linked here as well. Let’s just say they weren’t worth my time to review, for one reason or another. Not necessarily because they were bad (although some were beyond bad)… just that I had to choose a sample that would be the games that I’d be most interested in trying out. Besides, it’s not as if one MMO isn’t enough already for most people that actually want a social life. Like you know, a social life that doesn’t involve hitting / or ENTER first.  And I had to pick and choose. So these are the ones I chose:

Dungeon Runners (overview forthcoming)

Guild Wars (overview forthcoming)

Pirates of the Caribbean Online

Everquest II

World of Warcraft (overview forthcoming)

City of Heroes/Villains

Lord of the Rings Online

Runes of Magic

Ryzom

The Chronicles of Spellborn



Happily, I can say that I managed thus far (knock on wood) to avoid severe addiction to any of them. Well, mostly.

The Scope

Before I even get started, I should mention something: I’m a PvEer. I don’t play PvP and it’s not my focus, nor interest. So I didn’t test out any PvP while playing these games. If that’s your thing, these articles may still be of interest to you, but they are talking only in terms of the PvE component of these games. Just thought I’d mention that up front.


I’m not going to be writing hard-core, in-depth reviews of each of these games. If you want reviews of them, the vast majority of these games (perhaps excepting a lot of the free to play ones) have been reviewed ad nauseum elsewhere on the web. What I’m going to do is tell you which ones I think are worth the time downloading and testing. I’ll tell you what I liked, what annoyed me, and what I thought stood out – both in a good and bad way. If you are a newbie, this might be a good place to start before you get your download on.

Just FYI, I don’t really get into that whole ‘role-playing’ business very much. I play these games to get sweet loot. I play to kill monsters.. of some sort or another. I suppose leveling and assign skills or stats has become synonymous with role-playing, which I don’t entirely buy, or take part in. But whatever, that’s for another article.


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Runes of Magic Review

Runes of Magic

State: Final
Website: http://us.runesofmagic.com
Developer/Publisher: Frogster Interactive/Runewaker Entertainment
The Pitch: Enter Taborea, a mystical world full of wonders and ancient secrets. Meet mysterious and dangerous creatures and solve the enigmas of old kingdoms long-lost in the mists of time.

That pitch is SO marketing-speak for ‘Kill things. Run a lot.’ I played this game for a couple months in beta and those are things I did. Not ONCE did I solve an enigma. Not once.

 

Performance

 

It ran pretty much flawlessly. I experienced no crashes. I ran it in fullscreen, at the highest resolution, with all the graphical settings maxed. My average framerate was in the 20s in cities, but 40+ everywhere else.

 

Unique to Runes of Magic

 

Dual-class system. This is quasi-unique. There’s other games that have it, like Guild Wars, but it’s done differently here. The way it works is this: when your chosen character hits level 10, you may train a secondary class. So I could become a Mage/Priest, for instance. The tradeoff is two things: your classes don’t level simultaneously and you can only use your current secondary class’s secondary skills. So you need to switch back and forth (and only at your house or at your skills trainer) to level each. And once you do switch, only a subset of that class’s skills are available to you.

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